In addition to today’s big patch for Call of Duty: Modern Warfare III Season 3, we’re also launching updates for Warzone and its Season 3.
Here we have a returning fan-favorite map with a bunch of points of interest (see below), new and returning modes and new weapons, and tweaks to pretty much everything in the game. Buy stations have all been moved, so you’ll have to hunt in different areas than you’re used to, which the developers hope will encourage new combat scenarios.
Let’s take a look at some of the highlights of the new Warzone patch.
Warzone Season 3 Updates and Patch Notes Highlights
model
new
» War Zone Training Camp«
Perfect your battle royale tactics against real players and bots in the new training mode. Game progress is limited in this mode and results do not count towards your statistics. Join in, learn the ropes, and get ready to take on the world.
This mode supports:
return
»Rebirth Revival«
Get ready to dive into the revival just like when it all began!
As long as one of your teammates is alive, you have a chance to redeploy after a short countdown. But as the game progresses late in the game, it’s game over for those who lose. Looting, completing contracts, moving around, and fighting other players not only helps you survive, but also speeds up the countdown to your teammates’ return. There are also some exclusive features in this mode which we will discuss in the gameplay section below.
This mode supports:
Vehicles will be enabled for Rebirth Island Revival later in Season 3.
map
return
rebirth island
Brought to you by the talented team at Beenox, the fan-favorite island is finally back! The idea is to maintain what fans love about Rebirth Island while improving gameplay in specific areas. This iteration juxtaposes its storied history while also showcasing what Makarov and his Konni team are up to here. With our new innovations, we hope to provide an experience that is both familiar and evolved.
Points of Interest
biological weapons
- biological weapons research laboratory
- Partially refurbished by Connie Group to test modern biological weapons
- Strengthen control of the tip of the island
chemical engineering
- chemical synthesis facility
- Konni upgrades to generate more energy for industry
- Perfect balance between short, medium and long sightlines
- Smooth transition to ports and industry
- Close proximity to biological weapons, ports and prisons has led to constant firefights
industry
- Former Chemical Purification Center
- Transformed by Konecranes into kinetic energy weapons development
- A refuge from prison and high ground
- Longer indoor sight lines
port
- New Coney Power Plant to Smooth Transition to Chemical Engineering
- Abandoned facility factory between new power plants
- New short underwater tunnel
- The iconic cable car to the prison roof
prison
- Abandoned soviet prison
- Diverse, with canteen, infirmary, offices and shower rooms
- Rooftop overlooking the island
water tower
- The walls within the courtyard were reinforced during Operation Vanguard
factory
- Previously used in production Nova 6
- Konni modified to store critical equipment and monitor the island
- Enter the old tunnel
- docked ship
Headquarters
- former lieutenant’s residence
lighthouse
- A residence was named “Grandma’s House” by the operator
control center
- Perseus’ Missile Command Outpost
- Complete construction before Verdansk is destroyed
- Up Close, Intensive Loot and Rooftop Power Positions
pier
- Secondary terminal with cargo ships docked
- chemical waste disposal
- Used flooded bunker contains Perseus’ fortune
dormitory
- Connie personnel residence
- Tent upgraded for better protection
- Fierce battles shuttle through various buildings
stronghold
- Security checkpoint for Konni personnel
- Reinforced during Operation Vanguard
- Communication towers provide vantage points for observing the surrounding environment
Gameplay
new
» All maps | All modes «
- Buy Station Shuffle
- We’ve adjusted Buy Station locations to encourage new combat scenarios and strategies.
Team formed new mechanic
- While infiltrating, squads that are in close proximity to each other will be rewarded with additional experience, cash, and advanced supply drones.
- This is disabled in Ranked, Locked, and Plunder.
» Vondel Ulchikstan | Battle Royale«
- Climbing and Punishing New Gulag Public Events
- Gulag rounds now have a chance to trigger this public event, which drops 2 ladders, giving two players a chance to leave the arena alive.
- In addition to redeployment, players who use this mechanic will receive a $3,500 cash bonus.
adjusted
» All maps | All modes «
- ground loot
- Incendiary, thermite, and EMD grenades have been removed from ground loot.
- We’re taking this opportunity to refine the loot experience and make sure every item has a unique purpose. Items removed from loot will still be accessible in loadouts, and we plan to further investigate each item’s functional purpose in the future.
Supply drone Killstreak to improve quality of life
- Added a new feature to highlight supply crates passing through walls.
- Only legendary and favorite crates are now shown to reduce minimap noise.
» Uzkistan | All Modes«
- Heavy duty chopper balance
- C4 damage to Palfa increased from 25% of vehicle health to 45%.
- Joker damage impact on vehicle health increased from 32% to 48%.
- Semtex vehicle health damage increased from 15% to 20%.
- Vehicle health fragmentation damage increased from 15% to 20%.
- Full refueling and servicing time increased from 60 seconds to 70 seconds.
- Maximum fuel time reduced from 210 to 190.
- Heavy helicopters are a force to be reckoned with, often bringing a plethora of rewards to those hunkered down inside. With the above changes, pilots are now required to refuel more regularly and for longer periods of time. We also reward experts who use C4 and JOKER against the vehicle itself.
» Uzkistan | Battle Royale«
- Gulag loading refresh
- Gulag loadout updated.
You can read the extensive full list of patch changes on the official website.
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